﻿using UnityEngine;
namespace Client.Hotfix
{
    public enum UGFMWeight : int
    {
        None = 0,

        /*
         *说明：
         *按权重进行排序，值与权重成正比
         */

        //----------------- Service (不处理业务逻辑) ---------------------
        EventService,
        TimerService,
        ResourceService,
        UIService,
        HttpService,
        AudioService,
        NetService,
        DeviceService,
        SceneService,

        //----------------- System ----------------------  
        AccountSystem,
        TaskSystem,
        MessageToastSystem,
        GuideSystem,
        //----------------- Mode ------------------------
        GameModule = 1000,

    }

}
